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	<title>Final Fantasy XI &#187; Updates</title>
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	<link>http://ffxi.kerne.org</link>
	<description>A vida como ele é... em Vana&#039;diel claro! Linkshell BrazucasTeam/Bahamut Server</description>
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		<title>Transferência para SE Accounts &#8211; detalhes</title>
		<link>http://ffxi.kerne.org/transferencia-para-se-accounts/</link>
		<comments>http://ffxi.kerne.org/transferencia-para-se-accounts/#comments</comments>
		<pubDate>Mon, 18 Jul 2011 03:00:18 +0000</pubDate>
		<dc:creator>Alexcennah</dc:creator>
				<category><![CDATA[Mural]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://ffxi.kerne.org/?p=2988</guid>
		<description><![CDATA[
In order to improve the quality of our services, we will be transferring all PlayOnline accounts to Square Enix Accounts. Transfer Period July 27th, 2011 (Wed) &#8211; August 31st, 2011 (Wed) Transfer Process For you security, you must take affirmative action in order to complete the transfer. You can perform the transfer easily by following [...]
]]></description>
			<content:encoded><![CDATA[<p>In order to improve the quality of our services, we will be transferring all PlayOnline accounts to Square Enix Accounts.</p>
<h3>Transfer Period</h3>
<p>July 27th, 2011 (Wed) &#8211; August 31st, 2011 (Wed)</p>
<h3>Transfer Process</h3>
<p>For you security, you must take affirmative action in order to complete the transfer. You can perform the transfer easily by following the instructions on the Account Transfer Page that will be unveiled On July 27th, 2011. This page will include detail the transfer process for those customers that have a Square Enix ID and those customers that still need to create a Square Enix ID.<br />
Please note that a Square Enix ID is REQUIRED to completed the transfer process.. To help simply this process, we strongly suggest that all customers complete the Square Enix ID account creation process and obtain a Square Enix ID prior to the transfer start date. If you need to create a Square Enix ID, please visit:<br />
<a href="https://secure.square-enix.com/account/app/svc/register" rel="nofollow" target="_blank">https://secure.square-enix.com/account/app/svc/register</a></p>
<p>The PlayOnline ID and password will be required for PlayOnline accounts in order to complete the transfer process. If you need to recover your PlayOnline ID or password, please visit the FAQ below:<br />
<a href="http://support.na.square-enix.com/j/kb11533na" rel="nofollow" target="_blank">http://support.na.square-enix.com/j/kb11533na</a></p>
<h3>Additional Information</h3>
<ul>
<li>Special In-Game Bonus</li>
</ul>
<p>Those customers that complete the transfer process prior to the end of the transfer period (August 31st 2011) will be rewarded with a special in-game item for Final Fantasy XI. This item will be distributed to all characters on PlayOnline IDs that complete the transfer. Additional details, including in-game item information, will be made available on the account transfer page.</p>
<ul>
<li>Subscription Periods</li>
</ul>
<p>As a result of the transfer and moving to the Square Enix Account Management system, the subscription period for Final Fantasy XI will be changed from $12.95/month to $12.95/30 days.<br />
Please note, under the previous system all subscriptions were billed at the 1st of the month, regardless of start date. After completion of the transfer process, subscriptions will now bill in 30-day periods based upon the date when the subscription is initiated.<br />
Subscriptions will continue to renew automatically and can be cancelled at any time. If cancelled, the cancellation will now take effect at the end of your 30-day prepaid period.</p>
<p>* If an additional character slot is purchased during the middle of your prepaid period, the associated fee will be prorated based upon the number of days remaining in your prepaid period. At the end of the prepaid period, the additional character slot will bill at the full rate.</p>
<p>-Friend List Plus<br />
-LinkShell Community<br />
-Community Site Link Registration Requests<br />
-Player Event Support Requests</p>
<h3>Services Affected by the Transfer</h3>
<ul>
<li>Temporarily Unavailable?</li>
</ul>
<p>-Character Reactivation Service<br />
Please note, that after the start of the transfer process, the Character Reactivation Service will be temporarily unavailable. We expect service to resume late-August 2011. Once service has resumed, you will be required to transfer your PlayOnline account to a Square Enix ID before you can utilize this service. We recommend that you perform the transfer process as soon as possible.</p>
<ul>
<li>Services that will end after the transfer?</li>
</ul>
<p>-Friend List Application<br />
-PlayOnline Member Information (Web Version)</p>
<p>We will be posting responses to questions from customers on the following URL, so please take a look.</p>
<h3>Square Enix Support Center Account Transfer FAQ</h3>
<p><a href="http://support.na.square-enix.com/j/kb59527na" rel="nofollow" target="_blank">http://support.na.square-enix.com/j/kb59527na</a></p>
<p>* Please take a look at the URL for effects on customers who will not transfer also</p>
<p>This will inconvenience our customers, but we kindly request your cooperation.</p>
]]></content:encoded>
			<wfw:commentRss>http://ffxi.kerne.org/transferencia-para-se-accounts/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
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		<item>
		<title>[TUTORIAL] Comprando FFXI Abyssea Edition</title>
		<link>http://ffxi.kerne.org/tutorial-comprando-ffxi-abyssea-edition/</link>
		<comments>http://ffxi.kerne.org/tutorial-comprando-ffxi-abyssea-edition/#comments</comments>
		<pubDate>Fri, 17 Jun 2011 04:13:00 +0000</pubDate>
		<dc:creator>Alexcennah</dc:creator>
				<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://ffxi.kerne.org/?p=2940</guid>
		<description><![CDATA[
Quem tentou por alguma razão comprar o FFXI Abyssea Edition, descobriu que as lojas online restringem as vendas apenas para quem mora na região pra onde o jogo foi lançado (o Steam inclusive restringe até por IP). Mas tem um truquezinho pra burlar isso na Amazon. Faça a compra normalmente e na hora de cadastrar [...]
]]></description>
			<content:encoded><![CDATA[<p>Quem tentou por alguma razão comprar o FFXI Abyssea Edition, descobriu  que as lojas online restringem as vendas apenas para quem mora na região  pra onde o jogo foi lançado (o Steam inclusive restringe até por IP). Mas tem um truquezinho pra burlar isso na  Amazon. Faça a compra normalmente e na hora de cadastrar um endereço de  faturamento (billing address), coloque um endereço americano comum  (Google is your friend, buddy). Aparentemente a Amazon não faz a  checagem do endereço com a operadora de cartão de crédito. E pronto.</p>
<p>Quais  as vantagens da Abyssea Edition? Nesse pacote vem todos as expansões e  add-ons (inclusive as 3 Abyssea), além do item ingame Destrier Beret. E  quem já tem conta no FFXI pode usar o código de ativação para liberar  todas as expansões e addons que ainda não possui (cada add-on custa US$  9,99 e essa edição custa US$ 19,99). Ótimo pra quem tá querendo jogar ou  quer reativar uma conta antiga.</p>
<p>Sò uns avisos: eu testei essa  falha da Amazon com um cartão Mastercard. Outras bandeiras pode ser que  não dê. E foi no site americano, não tenho a menor idéia se rola na  vertente européia ou japonesa da Amazon. E, claro, a cd-key recebida só  funciona em contas americanas.</p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Update de setembro &#8211; Level Cap to Be Lifted to New Heights! (25/08/2010)</title>
		<link>http://ffxi.kerne.org/update-de-setembro-level-cap-to-be-lifted-to-new-heights-25082010/</link>
		<comments>http://ffxi.kerne.org/update-de-setembro-level-cap-to-be-lifted-to-new-heights-25082010/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 23:40:15 +0000</pubDate>
		<dc:creator>Alexcennah</dc:creator>
				<category><![CDATA[Mural]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://ffxi.kerne.org/?p=2774</guid>
		<description><![CDATA[
The impending version update will usher in the second stage of the level cap increase, bringing players&#8217; maximum attainable level from 80 to 85! To provide a fitting challenge to players who achieve these newfound heights of power, we will be adjusting monster level and placement in certain Treasures of Aht Urhgan areas to create [...]
]]></description>
			<content:encoded><![CDATA[<p><em>The impending version update will usher in the second  stage of the level cap increase, bringing players&#8217; maximum attainable  level from 80 to 85!</em></p>
<p><em>To provide a fitting challenge to players  who achieve these newfound heights of power, we will be adjusting  monster level and placement in certain Treasures of Aht Urhgan areas to  create daunting new battlegrounds.</em></p>
<p><em>A host of new abilities, job  traits, and spells will also be added for the newly-unlocked levels.  Needless to say, these will be designed to provide players with exciting  new possibilities while preserving game balance as they achieve even  higher levels in the future.</em></p>
<p><em>New Job Abilities</em></p>
<p><em>- White Mage: An ability offering increased resistance against status ailments.<br />
- Red Mage: An ability that enhances the potency of enfeebling magic.<br />
- Bard: An ability that prevents songs cast on oneself from being overwritten.<br />
- Beastmaster: A new pet command.<br />
- Dragoon: A new jump.<br />
- Summoner: New blood pacts.<br />
- Corsair: New phantom rolls<br />
- Dancer: A new step.</em></p>
<p><em>New Job Traits</em></p>
<p><em>- Monk: Skillchain Bonus<br />
- White Mage: Shield Def. Bonus<br />
- Red Mage: Mag. Burst Bonus<br />
- Thief: Dual Wield<br />
- Dark Knight: Crit. Atk. Bonus<br />
- Bard: Fencer<br />
- Ninja: Skillchain Bonus<br />
- Corsair: True Shot<br />
- Puppetmaster: Crit. Def. Bonus</em></p>
<p><em>New Spells</em></p>
<p><em>- Enhancement spells that increase the attributes of party members<br />
- Magic spells to manage enmity levels<br />
- A song that reduces damage taken by party members<br />
- New ninjutsu<br />
- New blue magic spells</em></p>
<p><em>These new abilities will be covered in further detail in future articles, so keep watching this space!</em></p>
<p>******************</p>
<p>Pera, pera. De 80 pra 85 só??? Como assim? Quando vai chegar no 99 então???</p>
]]></content:encoded>
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		<slash:comments>1046</slash:comments>
		</item>
		<item>
		<title>Update e Vision of Abyssea já disponíveis!</title>
		<link>http://ffxi.kerne.org/update-e-vision-of-abyssea-ja-disponiveis/</link>
		<comments>http://ffxi.kerne.org/update-e-vision-of-abyssea-ja-disponiveis/#comments</comments>
		<pubDate>Mon, 21 Jun 2010 17:35:48 +0000</pubDate>
		<dc:creator>Alexcennah</dc:creator>
				<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://ffxi.kerne.org/?p=2684</guid>
		<description><![CDATA[
O nome já diz tudo. Assim que tiver à mão mais notícias eu posto aqui! No momento o FFXI tá em manutenção. Após longas horas, finalmente já tá tudo funcionando. No site do PlayOnline já tem o resumo do update. http://www.playonline.com/pcd/verup/ff11us/detail/5571/detail.html Reparei em duas coisas: 1) SCH ganhou Libra! Mas o scan é pra enmity, [...]
]]></description>
			<content:encoded><![CDATA[<p>O nome já diz tudo. <span style="text-decoration: line-through;">Assim que tiver à mão mais notícias eu posto aqui!</span> <span style="text-decoration: line-through;">No momento o FFXI tá em manutenção</span>. Após longas horas, finalmente já tá tudo funcionando. No site do PlayOnline já tem o resumo do update.</p>
<p><a href="http://www.playonline.com/pcd/verup/ff11us/detail/5571/detail.html">http://www.playonline.com/pcd/verup/ff11us/detail/5571/detail.html</a></p>
<p>Reparei em duas coisas:</p>
<p>1) SCH ganhou Libra! Mas o scan é pra enmity, nada de dados precisos sobre level, HP e weak points.<br />
2) As áreas de Abyssea são variações das áreas normais. Lá em baixo na lista do update em Known Issues fala-se em &#8220;The quest log for the Abyssea &#8211; Tahrongi quest&#8221;. Abyssea-Tahrongi! Pffft, mais um mundo paralelo a Vana&#8217;diel que reutiliza as mesmas áreas normais. Já não bastava Dynamis e as áreas do passado&#8230;<br />
__</p>
<p>Update às 20h30: O jogo AINDA tá em manutenção. A coisa deve ter ficado bem groosa pra SE ainda manter bloqueado o FF11&#8230;</p>
<p>E já tá no FFXIClopedia o walkthru da LB6!</p>
<p><a href="http://wiki.ffxiclopedia.org/wiki/New_Worlds_Await">http://wiki.ffxiclopedia.org/wiki/New_Worlds_Await</a></p>
<p>LOL, ridícula!!!!! Tem que ter 3 Merit Points guardados. Pega 5 Kindred Seals e dá pro Nomad Moogle em Ru&#8217;lude Gardens!!!! Porra, aí nem tem graça!!!!!!!!</p>
<p>__</p>
<p>Update em 22/06: Olha o que rola em Abyssea:</p>
<p><a href="http://www.playonline.com/pcd/verup/ff11us/detail/5578/detail.html">http://www.playonline.com/pcd/verup/ff11us/detail/5578/detail.html</a></p>
<p>Como Dynamis, não são áreas de acesso livre, mas não exige uma ally gigantesca nem custa caro pra se entrar. E olha as decepções:</p>
<p>1) São só TRÊS áreas nesse primeiro add-on!</p>
<p>2) Tem time limit.</p>
<p>3) Dedication e Corsair&#8217;s Roll não funcionam em Abyssea. Não tem bonus de XP!!!!!!!!!!!!!!!!!!!!</p>
<p>OMG!</p>
]]></content:encoded>
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		<slash:comments>1062</slash:comments>
		</item>
		<item>
		<title>Update de junho/2010 &#8211; Exceed Your Limits: Level Cap to Be Lifted</title>
		<link>http://ffxi.kerne.org/exceed-your-limits-level-cap-to-be-lifted/</link>
		<comments>http://ffxi.kerne.org/exceed-your-limits-level-cap-to-be-lifted/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 16:07:06 +0000</pubDate>
		<dc:creator>Alexcennah</dc:creator>
				<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://ffxi.kerne.org/?p=2677</guid>
		<description><![CDATA[
As previously announced at VanaFest 2010, the impending version update will usher in the first stage of the long-awaited level cap increase! What factors led to this monumental decision? What implications will it have for adventurers? Today, we would like to take the opportunity to address pressing questions and concerns about the latest major evolution [...]
]]></description>
			<content:encoded><![CDATA[<p><em>As previously announced at VanaFest 2010, the impending version update will usher in the first stage of the long-awaited level cap increase! What factors led to this monumental decision? What implications will it have for adventurers? Today, we would like to take the opportunity to address pressing questions and concerns about the latest major evolution to hit Vana&#8217;diel.</em></p>
<p><em>Q: What inspired the decision to increase the level cap?<br />
A: With the cap set at level 75 for quite some time now, a wide variety of monsters, equipment, and game content has been introduced over the years for players who had reached this limit. With such content having been fleshed out to the development team&#8217;s satisfaction, it was deemed that the time was right to usher in the sort of new challenges that could only come with the ability to achieve higher levels.</em></p>
<p><em>Q: What changes can we expect to see after the cap is lifted?<br />
A: Beginning with the upcoming version update, the level cap will be gradually increased to an eventual maximum of 99, with new job abilities, magic spells, weapon skills, and equipment to be made available at these higher levels. These additions, as well as refinements to existing abilities and spells, will focus on preserving and strengthening the unique roles that each main job serves, while increasing the tactical options available to each support job. Needless to say, new game content will also be introduced that will demand every onz of adventurers&#8217; newfound might.</em></p>
<p><em>Q: What specific changes will be implemented in the coming version update?<br />
A: The level cap will be raised to 80, and new abilities, magic, weapon skills and equipment for players up to this level will be added. Level restrictions placed on certain areas will also be removed, creating additional high-level battlegrounds for players to explore. The level cap increase will also result in a number of existing skills becoming newly available to support jobs, with a few exceptions and adjustments to preserve balance and ensure that main jobs do not see their thunder stolen.</em></p>
<p><em>Unusable by Support Jobs<br />
- The white magic job abilities &#8220;Afflatus: Misery&#8221; and &#8220;Afflatus: Solace&#8221;, and the ninja job abilities Yonin and Innin will not be available to support jobs.<br />
Usable by Support Jobs, with Altered Effects<br />
- The ranger job ability Shadowbind will be subject to an accuracy check, with a miss generating no effect.<br />
- The scholar job abilities Accession and Manifestation will triple (rather than double) recast time for the spells used.</em><br />
____</p>
<p><a href="http://www.playonline.com/pcd/topics/ff11us/detail/5540/detail.html">http://www.playonline.com/pcd/topics/ff11us/detail/5540/detail.html</a></p>
<p>Level 80 inicialmente e algumas habilidades de NIN e WHM que não vão permitir pra Support Jobs.</p>
<p>Preparem-se todos pra irem upando seus subs pra 40 então!</p>
]]></content:encoded>
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		<slash:comments>1666</slash:comments>
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