ShadowMoon na ativa novamente, agora Dynamis!

Autor Sephirothknight | 17.07.2009 | Category Dynamis, Mural

Ola pessoal! Hoje fizemos a nossa primeira Dynamis na Shadowmoon onde eu assumi o grupo da minha antiga LS. Logo de cara já consegui pegar NIN AF2 Hands! Woot!

Sephirothknight - 70 points

Site da LS: http://shadowmoon.kerne.org

Update de julho (6) – Augmented Items Abound!

Autor Alexcennah | 13.07.2009 | Category Updates

Hear ye, mighty champions of Vana’diel!
Have you gazed longingly at the augmented apparel donned by your lower-level peers, wondering when similar equipment would be introduced for those of powers puissant?
Consider your wait over! A host of new augmented items designed especially for high-level characters will be one of the many exciting additions in the upcoming version update.

  • Further Fields of Valor!

Elite training regimes will be added to the following areas:

Cape Teriggan / Eastern Altepa Desert / The Sanctuary of Zi’Tah / Ro’Maeve / Yuhtunga Jungle / Yhoator Jungle / Western Altepa Desert / Valley of Sorrows / Ru’Aun Gardens

Thus far, Elite training regimes have yielded augmented items intended for players level 50 and below. Those who demonstrate their valor by completing the new regimes in the fields above, however, will be rewarded with a new selection of augmented items suited for levels above 50.

  • A New Challenge Awaits!

The greatest heroes and heroines of Vana’diel—those who have achieved the pinnacles of their respective professions—can also look forward to a new quest that will test the limits of their prodigious powers, and promise rich rewards in kind.

With hordes of fell beasts threatening their ancestral homelands, the pixies would entreat your aid. By entering into a pact with the fey folk to slay one of their notorious foes, high level players will have the opportunity to obtain an augmented item to add to their arsenal.
While Fields of Valor and the elite training regimes offer quick, straightforward objectives that can be enjoyed by lone wolves, this new quest is intended to provide a significant challenge to full parties of up to six veteran adventurers.

To participate in this quest, players must first craft a suitable weapon via a set of new recipes that will be introduced in the coming version update. Entrust one such weapon to the new quest-giving NPC and successfully complete the assigned task, and your weapon will be retuned, freshly endowed with an augment of impressive potency. Should the initial enchantment not be to your liking, you will also have the opportunity to slay a different foe—up to a maximum of five times—to receive a new augment that may better suit your needs.


This quest will offer something for everyone, as each member of the victorious party who has accepted the quest will be eligible to reap the augmented reward. Even players who have not accepted the augmentation quest will be compensated for assisting fellow adventurers with a bounty of their own.

____________________

O que me impressiona nesse papo todo é como a SE não quer admitir que o sistema de Augs é um total fail! Ela vai jogando coisas novas etc e tal pra chamar público, mas não quer admitir que fez besteira e consertar a cagada: Augs aleatórios, na maioria das vezes inúteis, que podem ainda vir negativos e que impedem o jogador de vender o item. Pra que eu vou arriscar um item meu high level num sistema idiota? Só pode ser piada…

Update de julho (5) – Job Adjustments and Additions Part II

Autor Alexcennah | 09.07.2009 | Category Updates

As a follow up to last week’s article on new ninja job abilities, it is with pleasure that we introduce other job-related additions and adjustments scheduled for the fast-approaching July version update.

Rate of Gain for Combat and Magic Skills
The introduction of in-game systems such as Level Sync and Fields of Valor, while expediting job level increases in the low and middle level ranges, has caused gains made in combat and magic skills to lag behind.

To address this issue, the rate at which combat and magic skills increase during low and middle job levels is set to be given a boost.

Circle-type Abilities
Up until now, the benefits granted by Circle-type abilities have been lackluster relative to their ability delay. The July version update will see these abilities imbued with additional effects for greatly enhanced usability.

The following abilities will benefit from the above adjustment:
Holy Circle / Arcane Circle / Warding Circle / Ancient Circle / Killer Instinct

Blue Magic
Two new blue magic spells are scheduled to be added in the coming version update.

__________

Gostei da idéia dos skill-ups, só espero que seja uma coisa inteligente…

Update de julho (4) – Job Adjustments and Additions Part I [NIN]

Autor Alexcennah | 03.07.2009 | Category Updates

A host of job adjustments and additions are in the pipes for the upcoming version update, including formidable new abilities for ninjas. Other jobs, too, are scheduled to benefit from myriad adjustments to magic and abilities. In this, the first part in the job adjustment series of articles, we cast the spotlight on ninjas, Vana’diel’s agents of stealth and deception.

  • New Job Abilities

Accomplished in both offense and defense, the art of ninjutsu has over the years proven to be a favorite among adventurers across the land. Now, with the addition of the following two new abilities, ninjas can further enhance either their efficiency in offense or aptitude in defense as befits the situation.

- Yonin (Lv.40 Ability Delay: 5 min. Duration: 5 min.)

Increases enmity and enhances “ninja tool expertise” effect, but impairs accuracy. Grants a bonus to evasion and critical hit rate when in front of target.

Strengthens one’s ability to fend off blows from the enemy.
While in effect, Yonin increases enmity and enhances the effect of “ninja tool expertise” in exchange for reduced accuracy. Further bonuses are granted to evasion and critical hit rate when engaging your target from the front.
The potency of the above effects gradually decreases over time.

- Innin (Lv.40 Ability Delay: 5 min. Duration: 5 min.)

Reduces enmity and impairs evasion. Grants a bonus to accuracy, critical hit rate, and ninjutsu damage when striking target from behind.

Strengthens one’s ability to deal damage to the enemy.
While in effect, Innin lowers enmity in exchange for reduced evasion. Further bonuses are granted to accuracy, critical hit rate, and ninjutsu damage when striking your target from behind.
As with Yonin, the potency of the above effects gradually decreases over time.

* Notes
The effects of both Yonin and Innin are mutually exclusive. Activating one while the other is in effect will result in the nullification of the one originally in effect.
Yonin and Innin have a shared ability delay. For example, a ninja who uses Yonin must wait for five minutes to elapse before either ability becomes usable again.

In implementing these new abilities, the development team has taken into consideration character positioning during party play and many other factors. To ensure a smooth gaming experience for all, testing and adjustments will be carried out to the fullest extent that time permits.

  • Mijin Gakure

Up until now, ninjas who were revived after using the job ability “Mijin Gakure” would find themselves alive and standing, but in a weakened state. The July version update will see self-sacrificing ninjas restored to battle-ready fitness with a generous 50% of HP in the tank.

In light of the above changes, the latent effect granted by the ninja mythic weapon will also be adjusted. In place of the effect whereby users of Mijin Gakure are spared being revived in a weakened state, a special new effect will be introduced that will activate after using Mijin Gakure.

Other magic and job abilities scheduled to be on the receiving end of improvements will be introduced in the very near future, so stay tuned!

_______________

Dei uma pequena mexidada no texto original que separava o texto do Yonin e do Innin, mas sem alterar o conteúdo. Seph, você que é (recém) NIN 75, o que achou?

Ninja Weaponskills by Sephirothknight

Autor Sephirothknight | 02.07.2009 | Category Mural

Liberei as Weaponskills do Ninja e fiz um pequeno vídeo com elas. O visual da Blade: Ku e Blade: Kamu são muito bacanas.