Welcome to Final Fantasy XI
A vida como ele é… em Vana'diel claro! Linkshell BrazucasTeam/Bahamut Server
Off-Topic: PSP… mine!
Autor Sephirothknight | 21.08.2008 | Category Off Topic
Aeeeee!!!!!! Chegou!!! E que venha o Dissidia!
Vou colocar o FFVII Crisis Corenele para ver como que é e posto mais detalhes aqui em seguida!
Uhuuu!
Divine Might done! (/cheer)
Autor Sephirothknight | 18.08.2008 | Category Ding!, Itens, Missões, Quests
Aeeeeeeeeeeeeeeeeee!!!!! Finalmente depois de 4 tentativas, conseguimos derrotar os 5 Ark Angels na BCNM Divine Might e depois de muito tempo tentando consegui o meu Suppanomimi:

Suppanomimi: Reward de Quest Divine Might
E de quebra a Quest Divine Might ainda conclui a Missão Divine Might!
XP e Campaign com sub Bard
Autor Sephirothknight | 17.08.2008 | Category Dicas, Mural
É pessoal, confirmado! Dá para fazer muito XP em Campaign apenas usando Bard como subjob! Se comparado a XP de party normal temos praticamente há um empate, salvo algumas observações.
Acabei de confirmar que é possivel sim fazer um bom XP com WHM65/BRD3. Abaixo eu relato os testes e os resulados obtidos em cada um dos testes:
WHM65/BRD3 – Songs + (Barwater,Barfire,Barthunder): Renovando TAG a cada 5 minutos foi possível obter 390XP. O XP máximo por hora (médio) é de 4680. Os Allied Notes por TAG foram de 225.
WHM65/BRD3 – Songs only: Renovando TAG a cada 5 minutos foi possível obter 310XP. O XP máximo por hora (médio) é de 3720. Os Allied Notes por TAG foram de 160.
DRK54/BRD5 – Songs + habilidades (Last Resort, Soul Eater, Arcane Circle): Renovando TAG a cada 5 minutos foi possível obter 272XP. O XP máximo por hora (méido) é de 3264. Os Allied Notes por tag TAG foram de 170.
Observações: Testei os dados acima fazendo Campaign solo! Ou seja, em party é possível obter mais XP com menos casts, e o resultado do teste (songs only) provavelmente obteria o XP CAP de 390. A quantidade de Allied Notes está mais relacionada a quantidade e tipos de magia/habilidades utilizadas, então cabe a ressalva de que é possivel utilizar qualquer Job Ability para aumentar a quantidade de AN obtidos.
Resultado: (DING! White Mage 66). Quando iniciei os testes com Bard estava a 7k XP tnl. Enfim foi rápido!
Update de Setembro: “The Campaign Continues!”
Autor Alexcennah | 15.08.2008 | Category Mural
In the ever-present attempt to render Campaign more agreeable to the player palate, the September version update will play host to a veritable smorgasbord of additions and tweaks, adjustments and tunings!
And now is as good a time as any to let the players in on some of what we’ve got in store.
Beastman Confederate Stronghold Notorious Monsters
In a turn of events that bodes only ill, a new class of beastman elite will be garrisoned at each of the strongholds located in La Vaule [S], Beadeaux [S], and Castle Oztroja [S]. Each group is comprised of a total of eight notorious monsters, their very presence mocking the Allied Forces’ efforts from behind well-defended walls.
Defeating these new NMs will result in a marked decrease in the defensive capabilities(*1) of the strongholds under beastman control. In addition, they may drop treasure items which can be used by players to increase the defenses of the Allied Forces’ own strongholds. Thus, their significance in the outcome of the war can hardly be overlooked.
Further, amassing a collection of eight Key Items by felling all of a stronghold’s NMs will grant players the opportunity to enter a battlefield (*2) where even more dangerous foes await…
- 1: Defensive capabilities refers specifically to a total of eight Campaign-related factors, such as funds, tactics, reconnaissance, etc. These statistics can be checked by either talking to the proper Campaign NPCs in any of the three nations, or from the Region Info option under the Main Menu.
- 2: Only one of the members entering the battlefield is required to be in possession of the eight Key Items.
Influence Over Areas
It has been noted that the trend on many servers since the implementation of Campaign has been for the Allied Forces to fall well behind the Beastman Confederate in terms of influence over areas, with the disparity being quite difficult to overcome once in place.
Therefore, the coming version update will usher in several changes that will make it easier to win influence, with the goal of increasing the likelihood of areas changing hands as the war rages on.
Another area of the Campaign system which will see further enhancement in September is that of freelances. To take just one example, players can look forward to a new wandering scholar NPC who, once recruited, will take up residence in your nation’s capital and aid the war effort by readily dispensing invaluable information.
Campaign Battle Performance Assessments
The judging of player performances in Campaign battles at the hands of Campaign Arbiters will see several adjustments. These changes will focus primarily on the use of enhancing magic and songs, though there will also be adjustments to the methods of calculation, as well as limits placed upon single assessments.
Simplification of Campaign Evaluation Standards
The requirements needed for each medal become more and more stringent as a player progresses in rank. However, recent trends indicate that as the conditions necessary in the upper ranks become more demanding, considerably more time is demanded of players to either maintain their current rank, or to advance via further promotion. The end result is an inability for players to enjoy the ease of participation and simple battle system as originally intended.
In response to this, players can expect the standards of Campaign evaluations to be simplified in order to make the entire process more agreeable and accessible.
New Campaign Ops
New Campaign Ops focusing on the wartime training of physicians are also in development. Successful completion of these Ops will ultimately serve to ease the strategic defense of the Allied Forces’ areas, and hold the Beastman Confederate at bay.
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Grifei em vermelho as coisas que mais me chamaram a atenção. O que vcs acham?
heh heh heh.
Autor Tripster | 15.08.2008 | Category Mural
Clica aí pro resto do log.
Depois edito e comento.
Então. Tem alguns jeitos de passar pelo Maat como WHM. Eu poderia me curar uma quantia de HP x, ou ir na porrada, ou ganhar por tempo usando repose. Repose é divine magic, então deixei divine magic capped (besieged ajudou bastante). Aí comprei 2x Bat earrings, 2x Phalanx ring, Blinding potions que o Seph fez pra mim aew ty, Yagudo Drinks (que nao precisava na verdade pq deu tempo de dar rest entre os reposes), Water Staff + AF legs = +25 divine skill e deu.
Cheguei lá, buffs (até rr2), blink e stoneskin. A idéia era jogar coisas pro blink do Maat sair antes de jogar repose. E deu tudo certo ^^b
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